r.Lumen.SurfaceCache.HeightfieldCaptureMargin
r.Lumen.SurfaceCache.HeightfieldCaptureMargin is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.SurfaceCache.HeightfieldCaptureMargin does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Amount to expand heightfield component bbox for card capture purposes.
Usage
Unreal console (open with ~)
> r.Lumen.SurfaceCache.HeightfieldCaptureMargin 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeightVarr.Lumen.ScreenProbeGather.TraceMeshSDFsVarr.Lumen.ScreenProbeGather.TracingOctahedronResolutionVarr.Lumen.ScreenProbeGather.VisualizeTracesVarr.Lumen.ScreenProbeGather.VisualizeTracesFreezeVarr.Lumen.SupportedVarr.Lumen.TraceDistanceScaleVarr.Lumen.TraceMeshSDFsVarr.Lumen.TraceMeshSDFs.AllowVarr.Lumen.TraceMeshSDFs.TraceDistanceVarr.Lumen.TranslucencyReflections.ClipmapFadeSizeVarr.Lumen.TranslucencyReflections.EnableVar