r.Lumen.Supported
r.Lumen.Supported is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Supported does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether Lumen is supported at all for the project, regardless of platform. This can be used to avoid compiling shaders and other load time overhead.
Usage
Unreal console (open with ~)
> r.Lumen.Supported 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeightVarr.Lumen.ScreenProbeGather.TraceMeshSDFsVarr.Lumen.ScreenProbeGather.TracingOctahedronResolutionVarr.Lumen.ScreenProbeGather.VisualizeTracesVarr.Lumen.ScreenProbeGather.VisualizeTracesFreezeVarr.Lumen.SurfaceCache.HeightfieldCaptureMarginVarr.Lumen.TraceDistanceScaleVarr.Lumen.TraceMeshSDFsVarr.Lumen.TraceMeshSDFs.AllowVarr.Lumen.TraceMeshSDFs.TraceDistanceVarr.Lumen.TranslucencyReflections.ClipmapFadeSizeVar