r.LumenScene.DirectLighting.ReuseShadowMaps
r.LumenScene.DirectLighting.ReuseShadowMaps is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.ReuseShadowMaps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use shadow maps for shadowing Lumen Scene, where they are available (onscreen). Offscreen areas will still use ray tracing.
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.ReuseShadowMaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBiasVarr.LumenScene.DirectLighting.Heightfield.ShadowRayBiasVarr.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.MeshSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFsVarr.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactorVarr.LumenScene.DirectLighting.ShadowMap.SamplingBiasVarr.LumenScene.DirectLighting.UpdateFactorVarr.LumenScene.DirectLighting.VirtualShadowMapVarr.LumenScene.DirectLighting.VirtualShadowMap.SamplingBiasVarr.LumenScene.DistantSceneVarr.LumenScene.DistantScene.CardResolutionVar