UEConsole Commands
VariableConsole VariableRenderer

r.LumenScene.DirectLighting.ReuseShadowMaps

r.LumenScene.DirectLighting.ReuseShadowMaps is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.ReuseShadowMaps does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to use shadow maps for shadowing Lumen Scene, where they are available (onscreen). Offscreen areas will still use ray tracing.

Usage

Unreal console (open with ~)
> r.LumenScene.DirectLighting.ReuseShadowMaps 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r