r.LumenScene.DirectLighting.UpdateFactor
r.LumenScene.DirectLighting.UpdateFactor is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.UpdateFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls for how many texels direct lighting will be updated every frame. Texels = SurfaceCacheTexels / Factor.
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.UpdateFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.MeshSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFsVarr.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactorVarr.LumenScene.DirectLighting.ReuseShadowMapsVarr.LumenScene.DirectLighting.ShadowMap.SamplingBiasVarr.LumenScene.DirectLighting.VirtualShadowMapVarr.LumenScene.DirectLighting.VirtualShadowMap.SamplingBiasVarr.LumenScene.DistantSceneVarr.LumenScene.DistantScene.CardResolutionVarr.LumenScene.DistantScene.CascadeDistributionExponentVarr.LumenScene.DistantScene.DrawCascadeBoundsVar