r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs
r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to trace against Mesh Signed Distance Fields for offscreen shadowing, or to trace against the lower resolution Global SDF.
Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLighting.HardwareRayTracing.HeightfieldProjectionBiasSearchRadiusVarr.LumenScene.DirectLighting.HardwareRayTracing.IndirectVarr.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBiasVarr.LumenScene.DirectLighting.Heightfield.ShadowRayBiasVarr.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.MeshSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactorVarr.LumenScene.DirectLighting.ReuseShadowMapsVarr.LumenScene.DirectLighting.ShadowMap.SamplingBiasVarr.LumenScene.DirectLighting.UpdateFactorVarr.LumenScene.DirectLighting.VirtualShadowMapVarr.LumenScene.DirectLighting.VirtualShadowMap.SamplingBiasVar