UEConsole Commands
VariableConsole VariableRenderer

r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs

r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to trace against Mesh Signed Distance Fields for offscreen shadowing, or to trace against the lower resolution Global SDF.

Usage

Unreal console (open with ~)
> r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r