r.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactor
r.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactor is a console variable in Unreal Engine 5 (UE5), part of the r namespace. Unreal provides no built-in help text for it. Open the UE5 console with the ~ (tilde) key and enter r.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactor with a value.
Category: Renderer · Namespace:
rHelp
Unreal Engine ships no built-in help text for this console variable.
r.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactor lives in the r namespace.Usage
Unreal console (open with ~)
> r.LumenScene.DirectLighting.OffscreenShadowingTraceStepFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DirectLighting.HardwareRayTracing.IndirectVarr.LumenScene.DirectLighting.HardwareRayTracing.ShadowRayBiasVarr.LumenScene.DirectLighting.Heightfield.ShadowRayBiasVarr.LumenScene.DirectLighting.MaxLightsPerTileVarr.LumenScene.DirectLighting.MeshSDF.ShadowRayBiasVarr.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFsVarr.LumenScene.DirectLighting.ReuseShadowMapsVarr.LumenScene.DirectLighting.ShadowMap.SamplingBiasVarr.LumenScene.DirectLighting.UpdateFactorVarr.LumenScene.DirectLighting.VirtualShadowMapVarr.LumenScene.DirectLighting.VirtualShadowMap.SamplingBiasVarr.LumenScene.DistantSceneVar