r.LumenScene.MeshCardsPerTask
r.LumenScene.MeshCardsPerTask is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.MeshCardsPerTask does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How many mesh cards to process per single surface cache update task.
Usage
Unreal console (open with ~)
> r.LumenScene.MeshCardsPerTask 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Heightfield.MaxTracingStepsVarr.LumenScene.Heightfield.ReceiverBiasVarr.LumenScene.Heightfield.TracingVarr.LumenScene.Lighting.FeedbackVarr.LumenScene.Lighting.ForceLightingUpdateVarr.LumenScene.Lighting.StatsVarr.LumenScene.ParallelUpdateVarr.LumenScene.PrimitivesPerTaskVarr.LumenScene.RadiosityVarr.LumenScene.Radiosity.DistanceFieldSurfaceBiasVarr.LumenScene.Radiosity.DistanceFieldSurfaceSlopeBiasVarr.LumenScene.Radiosity.HardwareRayTracingVar