r.LumenScene.PrimitivesPerTask
r.LumenScene.PrimitivesPerTask is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.PrimitivesPerTask does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How many primitives to process per single surface cache update task.
Usage
Unreal console (open with ~)
> r.LumenScene.PrimitivesPerTask 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Heightfield.TracingVarr.LumenScene.Lighting.FeedbackVarr.LumenScene.Lighting.ForceLightingUpdateVarr.LumenScene.Lighting.StatsVarr.LumenScene.MeshCardsPerTaskVarr.LumenScene.ParallelUpdateVarr.LumenScene.RadiosityVarr.LumenScene.Radiosity.DistanceFieldSurfaceBiasVarr.LumenScene.Radiosity.DistanceFieldSurfaceSlopeBiasVarr.LumenScene.Radiosity.HardwareRayTracingVarr.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.LumenScene.Radiosity.HardwareRayTracing.IndirectVar