r.LumenScene.Radiosity
r.LumenScene.Radiosity is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to enable the Radiosity, which is an indirect lighting gather from the Surface Cache that provides multibounce diffuse.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Lighting.FeedbackVarr.LumenScene.Lighting.ForceLightingUpdateVarr.LumenScene.Lighting.StatsVarr.LumenScene.MeshCardsPerTaskVarr.LumenScene.ParallelUpdateVarr.LumenScene.PrimitivesPerTaskVarr.LumenScene.Radiosity.DistanceFieldSurfaceBiasVarr.LumenScene.Radiosity.DistanceFieldSurfaceSlopeBiasVarr.LumenScene.Radiosity.HardwareRayTracingVarr.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.LumenScene.Radiosity.HardwareRayTracing.IndirectVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVar