r.LumenScene.Radiosity.HardwareRayTracing
r.LumenScene.Radiosity.HardwareRayTracing is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.HardwareRayTracing does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables hardware ray tracing for radiosity (default = 1).
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.HardwareRayTracing 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.MeshCardsPerTaskVarr.LumenScene.ParallelUpdateVarr.LumenScene.PrimitivesPerTaskVarr.LumenScene.RadiosityVarr.LumenScene.Radiosity.DistanceFieldSurfaceBiasVarr.LumenScene.Radiosity.DistanceFieldSurfaceSlopeBiasVarr.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.LumenScene.Radiosity.HardwareRayTracing.IndirectVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVarr.LumenScene.Radiosity.HardwareRayTracing.SurfaceBiasVarr.LumenScene.Radiosity.HemisphereProbeResolutionVarr.LumenScene.Radiosity.MaxRayIntensityVar