r.LumenScene.SurfaceCache.CardCaptureMargin
r.LumenScene.SurfaceCache.CardCaptureMargin is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.CardCaptureMargin does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How far from Lumen scene range start to capture cards.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.CardCaptureMargin 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.Temporal.MaxFramesAccumulatedVarr.LumenScene.Radiosity.UpdateFactorVarr.LumenScene.Radiosity.VoxelStepFactorVarr.LumenScene.SurfaceCache.AtlasSizeVarr.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScaleVarr.LumenScene.SurfaceCache.CardCaptureFactorVarr.LumenScene.SurfaceCache.CardCaptureRefreshFractionVarr.LumenScene.SurfaceCache.CardCapturesPerFrameVarr.LumenScene.SurfaceCache.CardFixedDebugResolutionVarr.LumenScene.SurfaceCache.CardMaxResolutionVarr.LumenScene.SurfaceCache.CardMaxTexelDensityVarr.LumenScene.SurfaceCache.CardMinResolutionVar