r.LumenScene.Radiosity.UpdateFactor
r.LumenScene.Radiosity.UpdateFactor is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.UpdateFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls for how many texels radiosity will be updated every frame. Texels = SurfaceCacheTexels / Factor.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.UpdateFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.SpatialFilterProbesVarr.LumenScene.Radiosity.SpatialFilterProbes.KernelSizeVarr.LumenScene.Radiosity.SpatialFilterProbes.PlaneWeightingDepthScaleVarr.LumenScene.Radiosity.TemporalVarr.LumenScene.Radiosity.Temporal.FixedJitterIndexVarr.LumenScene.Radiosity.Temporal.MaxFramesAccumulatedVarr.LumenScene.Radiosity.VoxelStepFactorVarr.LumenScene.SurfaceCache.AtlasSizeVarr.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScaleVarr.LumenScene.SurfaceCache.CardCaptureFactorVarr.LumenScene.SurfaceCache.CardCaptureMarginVarr.LumenScene.SurfaceCache.CardCaptureRefreshFractionVar