r.LumenScene.SurfaceCache.CardCaptureFactor
r.LumenScene.SurfaceCache.CardCaptureFactor is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.CardCaptureFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls how many texels can be captured per frame. Texels = SurfaceCacheTexels / Factor.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.CardCaptureFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.Temporal.FixedJitterIndexVarr.LumenScene.Radiosity.Temporal.MaxFramesAccumulatedVarr.LumenScene.Radiosity.UpdateFactorVarr.LumenScene.Radiosity.VoxelStepFactorVarr.LumenScene.SurfaceCache.AtlasSizeVarr.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScaleVarr.LumenScene.SurfaceCache.CardCaptureMarginVarr.LumenScene.SurfaceCache.CardCaptureRefreshFractionVarr.LumenScene.SurfaceCache.CardCapturesPerFrameVarr.LumenScene.SurfaceCache.CardFixedDebugResolutionVarr.LumenScene.SurfaceCache.CardMaxResolutionVarr.LumenScene.SurfaceCache.CardMaxTexelDensityVar