r.LumenScene.SurfaceCache.MeshCardsDebugSingleCard
r.LumenScene.SurfaceCache.MeshCardsDebugSingleCard is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.MeshCardsDebugSingleCard does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Spawn only a specified card on mesh. Useful for debugging.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.MeshCardsDebugSingleCard 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.Feedback.UniqueElementsVarr.LumenScene.SurfaceCache.ForceEvictHiResPagesVarr.LumenScene.SurfaceCache.FreezeVarr.LumenScene.SurfaceCache.FreezeUpdateFrameVarr.LumenScene.SurfaceCache.LogUpdatesVarr.LumenScene.SurfaceCache.MeshCardsCullFacesVarr.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergeComponentsVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVarr.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSizeVarr.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVar