r.LumenScene.SurfaceCache.MeshCardsMergeComponents
r.LumenScene.SurfaceCache.MeshCardsMergeComponents is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.MeshCardsMergeComponents does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to merge all components with the same RayTracingGroupId into a single MeshCards.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.MeshCardsMergeComponents 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.FreezeVarr.LumenScene.SurfaceCache.FreezeUpdateFrameVarr.LumenScene.SurfaceCache.LogUpdatesVarr.LumenScene.SurfaceCache.MeshCardsCullFacesVarr.LumenScene.SurfaceCache.MeshCardsDebugSingleCardVarr.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVarr.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSizeVarr.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVar