r.LumenScene.SurfaceCache.ResampleLighting
r.LumenScene.SurfaceCache.ResampleLighting is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.ResampleLighting does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to resample card lighting when cards are reallocated. This is needed for Radiosity temporal accumulation but can be disabled for debugging.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.ResampleLighting 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVarr.LumenScene.SurfaceCache.NumFramesToKeepUnusedPagesVarr.LumenScene.SurfaceCache.RecaptureEveryFrameVarr.LumenScene.SurfaceCache.ResetVarr.LumenScene.SurfaceCache.ResetEveryNthFrameVarr.LumenScene.UpdateViewOriginVarr.LumenScene.UploadEveryFrameVarr.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTileVarr.LumenScene.VoxelLighting.ClipmapResolutionVar