r.LumenScene.SurfaceCache.RecaptureEveryFrame
r.LumenScene.SurfaceCache.RecaptureEveryFrame is a console variable in Unreal Engine 5 (UE5), part of the r namespace. Unreal provides no built-in help text for it. Open the UE5 console with the ~ (tilde) key and enter r.LumenScene.SurfaceCache.RecaptureEveryFrame with a value.
Category: Renderer · Namespace:
rHelp
Unreal Engine ships no built-in help text for this console variable.
r.LumenScene.SurfaceCache.RecaptureEveryFrame lives in the r namespace.Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.RecaptureEveryFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVarr.LumenScene.SurfaceCache.NumFramesToKeepUnusedPagesVarr.LumenScene.SurfaceCache.ResampleLightingVarr.LumenScene.SurfaceCache.ResetVarr.LumenScene.SurfaceCache.ResetEveryNthFrameVarr.LumenScene.UpdateViewOriginVarr.LumenScene.UploadEveryFrameVarr.LumenScene.VoxelLighting.AverageObjectsPerVisBufferTileVar