r.Nanite.PrimitivesAlwaysVisible
r.Nanite.PrimitivesAlwaysVisible is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.PrimitivesAlwaysVisible does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
True - All Nanite primitives skip culling phases, False - All Nanite primitives are run through the culling phase.
Usage
Unreal console (open with ~)
> r.Nanite.PrimitivesAlwaysVisible 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.MaxVisibleClustersVarr.Nanite.MeshDrawCommands.CacheMultithreadedVarr.Nanite.MinPixelsPerEdgeHWVarr.Nanite.MSInterpVarr.Nanite.OptimizedRelevanceVarr.Nanite.ParallelBasePassBuildVarr.Nanite.PrimShaderRasterizationVarr.Nanite.ProgrammableRasterVarr.Nanite.ProjectEnabledVarr.Nanite.ProxyRenderModeVarr.Nanite.RequireDX12Varr.Nanite.ResummarizeHTileVar