r.Nanite.ProjectEnabled
r.Nanite.ProjectEnabled is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.ProjectEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
This setting allows you to disable Nanite on platforms that support it to reduce the number of shaders. It cannot be used to force Nanite on on unsupported platforms.
Usage
Unreal console (open with ~)
> r.Nanite.ProjectEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.MSInterpVarr.Nanite.OptimizedRelevanceVarr.Nanite.ParallelBasePassBuildVarr.Nanite.PrimitivesAlwaysVisibleVarr.Nanite.PrimShaderRasterizationVarr.Nanite.ProgrammableRasterVarr.Nanite.ProxyRenderModeVarr.Nanite.RequireDX12Varr.Nanite.ResummarizeHTileVarr.Nanite.ShowStatsVarr.Nanite.ShowUnsupportedErrorVarr.Nanite.SphereCullingFrustumVar