r.Nanite.ProxyRenderMode
r.Nanite.ProxyRenderMode is a console variable in Unreal Engine 5 (UE5). See what r.Nanite.ProxyRenderMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Render proxy meshes if Nanite is unsupported. 0: Fall back to rendering Nanite proxy meshes if Nanite is unsupported. (default) 1: Disable rendering if Nanite is enabled on a mesh but is unsupported. 2: Disable rendering if Nanite is enabled on a mesh but is unsupported, except for static mesh editor toggle.
Usage
Unreal console (open with ~)
> r.Nanite.ProxyRenderMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.OptimizedRelevanceVarr.Nanite.ParallelBasePassBuildVarr.Nanite.PrimitivesAlwaysVisibleVarr.Nanite.PrimShaderRasterizationVarr.Nanite.ProgrammableRasterVarr.Nanite.ProjectEnabledVarr.Nanite.RequireDX12Varr.Nanite.ResummarizeHTileVarr.Nanite.ShowStatsVarr.Nanite.ShowUnsupportedErrorVarr.Nanite.SphereCullingFrustumVarr.Nanite.SphereCullingHZBVar