r.NeverOcclusionTestDistance
r.NeverOcclusionTestDistance is a console variable in Unreal Engine 5 (UE5). See what r.NeverOcclusionTestDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When the distance between the viewpoint and the bounding sphere center is less than this, never occlusion cull.
Usage
Unreal console (open with ~)
> r.NeverOcclusionTestDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.Visualize.ComplexityScaleVarr.Nanite.Visualize.CompositeVarr.Nanite.Visualize.EdgeDetectVarr.Nanite.Visualize.OverdrawScaleVarr.Nanite.VisualizeOverviewVarr.Nanite.VSMMeshShaderRasterizationVarr.NormalCurvatureToRoughnessBiasVarr.NormalCurvatureToRoughnessExponentVarr.NormalCurvatureToRoughnessScaleVarr.NormalMapsForStaticLightingVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVar