r.NormalCurvatureToRoughnessExponent
r.NormalCurvatureToRoughnessExponent is a console variable in Unreal Engine 5 (UE5). See what r.NormalCurvatureToRoughnessExponent does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Exponent on the roughness resulting from screen space normal changes for materials with NormalCurvatureToRoughness enabled.
Usage
Unreal console (open with ~)
> r.NormalCurvatureToRoughnessExponent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.Visualize.EdgeDetectVarr.Nanite.Visualize.OverdrawScaleVarr.Nanite.VisualizeOverviewVarr.Nanite.VSMMeshShaderRasterizationVarr.NeverOcclusionTestDistanceVarr.NormalCurvatureToRoughnessBiasVarr.NormalCurvatureToRoughnessScaleVarr.NormalMapsForStaticLightingVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVar