r.NormalCurvatureToRoughnessScale
r.NormalCurvatureToRoughnessScale is a console variable in Unreal Engine 5 (UE5). See what r.NormalCurvatureToRoughnessScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Scales the roughness resulting from screen space normal changes for materials with NormalCurvatureToRoughness enabled. Valid range [0, 2]
Usage
Unreal console (open with ~)
> r.NormalCurvatureToRoughnessScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.Visualize.OverdrawScaleVarr.Nanite.VisualizeOverviewVarr.Nanite.VSMMeshShaderRasterizationVarr.NeverOcclusionTestDistanceVarr.NormalCurvatureToRoughnessBiasVarr.NormalCurvatureToRoughnessExponentVarr.NormalMapsForStaticLightingVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVarr.OIT.DebugVar