r.NormalMapsForStaticLighting
r.NormalMapsForStaticLighting is a console variable in Unreal Engine 5 (UE5). See what r.NormalMapsForStaticLighting does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow any static lighting to use normal maps for lighting computations.
Usage
Unreal console (open with ~)
> r.NormalMapsForStaticLighting 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Nanite.VisualizeOverviewVarr.Nanite.VSMMeshShaderRasterizationVarr.NeverOcclusionTestDistanceVarr.NormalCurvatureToRoughnessBiasVarr.NormalCurvatureToRoughnessExponentVarr.NormalCurvatureToRoughnessScaleVarr.NumBufferedOcclusionQueriesVarr.NumFramesUnusedBeforeReleasingGlobalResourceBuffersVarr.Occlusion.SingleRHIThreadStallVarr.OcclusionCullParallelPrimFetchVarr.OIT.DebugVarr.OIT.PoolVar