r.PathTracing.AbsorptionScale
r.PathTracing.AbsorptionScale is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.AbsorptionScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the inverse distance at which BaseColor is reached for transmittance in refractive glass (default = 1/100 units) Setting this value to 0 will disable absorption handling for refractive glass
Usage
Unreal console (open with ~)
> r.PathTracing.AbsorptionScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ParallelSingleLayerWaterPassVarr.ParallelTranslucencyVarr.ParallelVelocityVarr.ParticleLightQualityVarr.ParticleLODBiasVarr.PathTracingVarr.PathTracing.ApproximateCausticsVarr.PathTracing.CompactionVarr.PathTracing.DenoiserVarr.PathTracing.DispatchSizeVarr.PathTracing.EnableCameraBackfaceCullingVarr.PathTracing.EnableEmissiveVar