r.PathTracing.DispatchSize
r.PathTracing.DispatchSize is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.DispatchSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls the tile size used when rendering the image. Reducing this value may prevent GPU timeouts for heavy renders. (default = 2048)
Usage
Unreal console (open with ~)
> r.PathTracing.DispatchSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ParticleLODBiasVarr.PathTracingVarr.PathTracing.AbsorptionScaleVarr.PathTracing.ApproximateCausticsVarr.PathTracing.CompactionVarr.PathTracing.DenoiserVarr.PathTracing.EnableCameraBackfaceCullingVarr.PathTracing.EnableEmissiveVarr.PathTracing.FilterWidthVarr.PathTracing.FlushDispatchVarr.PathTracing.FrameIndependentTemporalSeedVarr.PathTracing.IndirectDispatchVar