r.PathTracing.EnableEmissive
r.PathTracing.EnableEmissive is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.EnableEmissive does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Indicates if emissive materials should contribute to scene lighting (default = -1 (driven by postprocesing volume)
Usage
Unreal console (open with ~)
> r.PathTracing.EnableEmissive 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.PathTracing.AbsorptionScaleVarr.PathTracing.ApproximateCausticsVarr.PathTracing.CompactionVarr.PathTracing.DenoiserVarr.PathTracing.DispatchSizeVarr.PathTracing.EnableCameraBackfaceCullingVarr.PathTracing.FilterWidthVarr.PathTracing.FlushDispatchVarr.PathTracing.FrameIndependentTemporalSeedVarr.PathTracing.IndirectDispatchVarr.PathTracing.LightGridMaxCountVarr.PathTracing.LightGridResolutionVar