r.PathTracing.ApproximateCaustics
r.PathTracing.ApproximateCaustics is a console variable in Unreal Engine 5 (UE5). See what r.PathTracing.ApproximateCaustics does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When non-zero, the path tracer will approximate caustic paths to reduce noise. This reduces speckles and noise from low-roughness glass and metals. (default = 1 (enabled))
Usage
Unreal console (open with ~)
> r.PathTracing.ApproximateCaustics 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ParallelTranslucencyVarr.ParallelVelocityVarr.ParticleLightQualityVarr.ParticleLODBiasVarr.PathTracingVarr.PathTracing.AbsorptionScaleVarr.PathTracing.CompactionVarr.PathTracing.DenoiserVarr.PathTracing.DispatchSizeVarr.PathTracing.EnableCameraBackfaceCullingVarr.PathTracing.EnableEmissiveVarr.PathTracing.FilterWidthVar