r.RayTracing.AllowPipeline
r.RayTracing.AllowPipeline is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.AllowPipeline does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allow use of Ray Tracing pipelines if supported (default=1).
Usage
Unreal console (open with ~)
> r.RayTracing.AllowPipeline 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ProxyLODSingleThreadSimplifyVarr.ProxyLODTransferVarr.ProxyLODUseTangentSpaceVarr.pso.evictiontimeVarr.RayTracingVarr.RayTracing.AllowInlineVarr.RayTracing.AmbientOcclusionVarr.RayTracing.AmbientOcclusion.EnableMaterialsVarr.RayTracing.AmbientOcclusion.EnableTwoSidedGeometryVarr.RayTracing.AmbientOcclusion.SamplesPerPixelVarr.RayTracing.AMDHitTokenVarr.RayTracing.AsyncBuildVar