r.RayTracing.AmbientOcclusion
r.RayTracing.AmbientOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.AmbientOcclusion does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
-1: Value driven by postprocess volume (default) 0: ray tracing ambient occlusion off 1: ray tracing ambient occlusion enabled
Usage
Unreal console (open with ~)
> r.RayTracing.AmbientOcclusion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ProxyLODTransferVarr.ProxyLODUseTangentSpaceVarr.pso.evictiontimeVarr.RayTracingVarr.RayTracing.AllowInlineVarr.RayTracing.AllowPipelineVarr.RayTracing.AmbientOcclusion.EnableMaterialsVarr.RayTracing.AmbientOcclusion.EnableTwoSidedGeometryVarr.RayTracing.AmbientOcclusion.SamplesPerPixelVarr.RayTracing.AMDHitTokenVarr.RayTracing.AsyncBuildVarr.RayTracing.AutoInstanceVar