r.RayTracing.AmbientOcclusion.EnableMaterials
r.RayTracing.AmbientOcclusion.EnableMaterials is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.AmbientOcclusion.EnableMaterials does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables
Usage
Unreal console (open with ~)
> r.RayTracing.AmbientOcclusion.EnableMaterials 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ProxyLODUseTangentSpaceVarr.pso.evictiontimeVarr.RayTracingVarr.RayTracing.AllowInlineVarr.RayTracing.AllowPipelineVarr.RayTracing.AmbientOcclusionVarr.RayTracing.AmbientOcclusion.EnableTwoSidedGeometryVarr.RayTracing.AmbientOcclusion.SamplesPerPixelVarr.RayTracing.AMDHitTokenVarr.RayTracing.AsyncBuildVarr.RayTracing.AutoInstanceVarr.RayTracing.CompileMaterialAHSVar