r.RayTracing.DebugVisualizationMode
r.RayTracing.DebugVisualizationMode is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.DebugVisualizationMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the ray tracing debug visualization mode (default = None - Driven by viewport menu) .
Usage
Unreal console (open with ~)
> r.RayTracing.DebugVisualizationMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DebugDisableTriangleCullVarr.RayTracing.DebugForceOpaqueVarr.Raytracing.DebugForceRuntimeBLASVarr.RayTracing.DebugTimingScaleVarr.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationMode.OpaqueOnlyVarr.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVar