r.RayTracing.DebugVisualizationMode.OpaqueOnly
r.RayTracing.DebugVisualizationMode.OpaqueOnly is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.DebugVisualizationMode.OpaqueOnly does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets whether the view mode rendes opaque objects only (default = 1, render only opaque objects, 0 = render all objects)
Usage
Unreal console (open with ~)
> r.RayTracing.DebugVisualizationMode.OpaqueOnly 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.DebugForceOpaqueVarr.Raytracing.DebugForceRuntimeBLASVarr.RayTracing.DebugTimingScaleVarr.RayTracing.DebugTraversalScale.BoxVarr.RayTracing.DebugTraversalScale.TriangleVarr.RayTracing.DebugVisualizationModeVarr.RayTracing.DynamicGeometry.SharedVertexBufferGarbageCollectLatencyVarr.RayTracing.DynamicGeometry.SharedVertexBufferSizeInMBVarr.RayTracing.DynamicGeometryLastRenderTimeUpdateDistanceVarr.RayTracing.EnableMaterialsVarr.RayTracing.ExcludeDecalsVarr.RayTracing.ExcludeSkyVar