r.RayTracing.Geometry.Landscape.DetectTextureStreaming
r.RayTracing.Geometry.Landscape.DetectTextureStreaming is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.Landscape.DetectTextureStreaming does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If on, update ray tracing geometry when texture streaming state changes. Useful when WorldPositionOffset is used in the landscape material
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.Landscape.DetectTextureStreaming 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPOVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleCullRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.LowScaleRadiusThresholdVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationCountVarr.RayTracing.Geometry.LandscapeVarr.RayTracing.Geometry.Landscape.LODsUpdateEveryFrameVarr.RayTracing.Geometry.MaxBuiltPrimitivesPerFrameVarr.RayTracing.Geometry.NaniteProxiesVarr.RayTracing.Geometry.NiagaraMeshesVarr.RayTracing.Geometry.NiagaraRibbonsVarr.RayTracing.Geometry.NiagaraSpritesVar