r.RayTracing.Geometry.NaniteProxies
r.RayTracing.Geometry.NaniteProxies is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.NaniteProxies does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Include Nanite proxy meshes in ray tracing effects (default = 1 (Nanite proxy meshes enabled in ray tracing))
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.NaniteProxies 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadiusVarr.RayTracing.Geometry.InstancedStaticMeshes.SimulationCountVarr.RayTracing.Geometry.LandscapeVarr.RayTracing.Geometry.Landscape.DetectTextureStreamingVarr.RayTracing.Geometry.Landscape.LODsUpdateEveryFrameVarr.RayTracing.Geometry.MaxBuiltPrimitivesPerFrameVarr.RayTracing.Geometry.NiagaraMeshesVarr.RayTracing.Geometry.NiagaraRibbonsVarr.RayTracing.Geometry.NiagaraSpritesVarr.RayTracing.Geometry.PendingBuildPriorityBoostPerFrameVarr.RayTracing.Geometry.ProceduralMeshesVarr.RayTracing.Geometry.SkeletalMeshesVar