r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the ray tracing acceleration structure build budget in terms of maximum number of triangles per frame (<= 0 then disabled and all acceleration structures are build immediatly - default)
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
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