r.RayTracing.Geometry.ProceduralMeshes
r.RayTracing.Geometry.ProceduralMeshes is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.ProceduralMeshes does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Include procedural meshes in ray tracing effects (default = 1 (procedural meshes enabled in ray tracing))
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.ProceduralMeshes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrameVarr.RayTracing.Geometry.NaniteProxiesVarr.RayTracing.Geometry.NiagaraMeshesVarr.RayTracing.Geometry.NiagaraRibbonsVarr.RayTracing.Geometry.NiagaraSpritesVarr.RayTracing.Geometry.PendingBuildPriorityBoostPerFrameVarr.RayTracing.Geometry.SkeletalMeshesVarr.RayTracing.Geometry.SkeletalMeshes.LODBiasVarr.RayTracing.Geometry.StaticMeshesVarr.RayTracing.Geometry.StaticMeshes.WPOVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingRadiusVar