UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.Geometry.SupportSkeletalMeshes

r.RayTracing.Geometry.SupportSkeletalMeshes is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.SupportSkeletalMeshes does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether the project supports skeletal meshes in ray tracing effects. Turning this off disables creation of all skeletal mesh ray tracing GPU resources, saving GPU memory and time. This setting is read-only at runtime. (default: 1)

Usage

Unreal console (open with ~)
> r.RayTracing.Geometry.SupportSkeletalMeshes 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r