r.RayTracing.Geometry.SupportSkeletalMeshes
r.RayTracing.Geometry.SupportSkeletalMeshes is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.SupportSkeletalMeshes does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether the project supports skeletal meshes in ray tracing effects. Turning this off disables creation of all skeletal mesh ray tracing GPU resources, saving GPU memory and time. This setting is read-only at runtime. (default: 1)
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.SupportSkeletalMeshes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.SkeletalMeshesVarr.RayTracing.Geometry.SkeletalMeshes.LODBiasVarr.RayTracing.Geometry.StaticMeshesVarr.RayTracing.Geometry.StaticMeshes.WPOVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingRadiusVarr.RayTracing.GlobalIlluminationVarr.RayTracing.GlobalIllumination.DenoiserVarr.RayTracing.GlobalIllumination.DiffuseThresholdVarr.RayTracing.GlobalIllumination.EnableTransmissionVarr.RayTracing.GlobalIllumination.EnableTwoSidedGeometryVarr.RayTracing.GlobalIllumination.EvalSkyLightVar