r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius
r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Do not evaluate world position offset for static meshes outside of this radius in ray tracing effects (default = 5000 (50m))
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.ProceduralMeshesVarr.RayTracing.Geometry.SkeletalMeshesVarr.RayTracing.Geometry.SkeletalMeshes.LODBiasVarr.RayTracing.Geometry.StaticMeshesVarr.RayTracing.Geometry.StaticMeshes.WPOVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingVarr.RayTracing.Geometry.SupportSkeletalMeshesVarr.RayTracing.GlobalIlluminationVarr.RayTracing.GlobalIllumination.DenoiserVarr.RayTracing.GlobalIllumination.DiffuseThresholdVarr.RayTracing.GlobalIllumination.EnableTransmissionVarr.RayTracing.GlobalIllumination.EnableTwoSidedGeometryVar