r.RayTracing.GlobalIllumination
r.RayTracing.GlobalIllumination is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
-1: Value driven by postprocess volume (default) 0: ray tracing global illumination off 1: ray tracing global illumination enabled (brute force) 2: ray tracing global illumination enabled (final gather)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.SkeletalMeshes.LODBiasVarr.RayTracing.Geometry.StaticMeshesVarr.RayTracing.Geometry.StaticMeshes.WPOVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingRadiusVarr.RayTracing.Geometry.SupportSkeletalMeshesVarr.RayTracing.GlobalIllumination.DenoiserVarr.RayTracing.GlobalIllumination.DiffuseThresholdVarr.RayTracing.GlobalIllumination.EnableTransmissionVarr.RayTracing.GlobalIllumination.EnableTwoSidedGeometryVarr.RayTracing.GlobalIllumination.EvalSkyLightVarr.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernelVar