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r.RayTracing.Geometry.SkeletalMeshes.LODBias

r.RayTracing.Geometry.SkeletalMeshes.LODBias is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.SkeletalMeshes.LODBias does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Global LOD bias for skeletal meshes in ray tracing. When non-zero, a different LOD level other than the predicted LOD level will be used for ray tracing. Advanced features like morph targets and cloth simulation may not work properly. Final LOD level to use in ray tracing is the sum of this global bias and the bias set on each skeletal mesh asset.

Usage

Unreal console (open with ~)
> r.RayTracing.Geometry.SkeletalMeshes.LODBias 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r