r.RayTracing.Geometry.StaticMeshes.WPO
r.RayTracing.Geometry.StaticMeshes.WPO is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.StaticMeshes.WPO does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
World position offset evaluation for static meshes with EvaluateWPO enabled in ray tracing effects 0: static meshes with world position offset hidden in ray tracing 1: static meshes with world position offset visible in ray tracing, WPO evaluation enabled (default) 2: static meshes with world position offset visible in ray tracing, WPO evaluation disabled
Usage
Unreal console (open with ~)
> r.RayTracing.Geometry.StaticMeshes.WPO 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Geometry.NiagaraSpritesVarr.RayTracing.Geometry.PendingBuildPriorityBoostPerFrameVarr.RayTracing.Geometry.ProceduralMeshesVarr.RayTracing.Geometry.SkeletalMeshesVarr.RayTracing.Geometry.SkeletalMeshes.LODBiasVarr.RayTracing.Geometry.StaticMeshesVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingVarr.RayTracing.Geometry.StaticMeshes.WPO.CullingRadiusVarr.RayTracing.Geometry.SupportSkeletalMeshesVarr.RayTracing.GlobalIlluminationVarr.RayTracing.GlobalIllumination.DenoiserVarr.RayTracing.GlobalIllumination.DiffuseThresholdVar