UEConsole Commands
VariableConsole VariableRenderer

r.RayTracing.Geometry.StaticMeshes.WPO

r.RayTracing.Geometry.StaticMeshes.WPO is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Geometry.StaticMeshes.WPO does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

World position offset evaluation for static meshes with EvaluateWPO enabled in ray tracing effects 0: static meshes with world position offset hidden in ray tracing 1: static meshes with world position offset visible in ray tracing, WPO evaluation enabled (default) 2: static meshes with world position offset visible in ray tracing, WPO evaluation disabled

Usage

Unreal console (open with ~)
> r.RayTracing.Geometry.StaticMeshes.WPO 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r