r.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernel
r.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernel is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernel does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Gather point relative Z-depth rejection tolerance (default = 1.0e-2)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernel 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIlluminationVarr.RayTracing.GlobalIllumination.DenoiserVarr.RayTracing.GlobalIllumination.DiffuseThresholdVarr.RayTracing.GlobalIllumination.EnableTransmissionVarr.RayTracing.GlobalIllumination.EnableTwoSidedGeometryVarr.RayTracing.GlobalIllumination.EvalSkyLightVarr.RayTracing.GlobalIllumination.FinalGather.DistanceVarr.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTestVarr.RayTracing.GlobalIllumination.FinalGather.FilterWidthVarr.RayTracing.GlobalIllumination.FinalGather.IterationsVarr.RayTracing.GlobalIllumination.FinalGather.NormalRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.SortMaterialsVar