r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest
r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables neighbor visibility tests when FilterWidth > 0 (default = 0)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTest 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.DiffuseThresholdVarr.RayTracing.GlobalIllumination.EnableTransmissionVarr.RayTracing.GlobalIllumination.EnableTwoSidedGeometryVarr.RayTracing.GlobalIllumination.EvalSkyLightVarr.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.DistanceVarr.RayTracing.GlobalIllumination.FinalGather.FilterWidthVarr.RayTracing.GlobalIllumination.FinalGather.IterationsVarr.RayTracing.GlobalIllumination.FinalGather.NormalRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.SortMaterialsVarr.RayTracing.GlobalIllumination.FinalGather.SortSizeVarr.RayTracing.GlobalIllumination.FinalGather.SortTileSizeVar