r.RayTracing.GlobalIllumination.FinalGather.FilterWidth
r.RayTracing.GlobalIllumination.FinalGather.FilterWidth is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.FinalGather.FilterWidth does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines the local neighborhood for sample stealing (default = 0)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.FinalGather.FilterWidth 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.EnableTransmissionVarr.RayTracing.GlobalIllumination.EnableTwoSidedGeometryVarr.RayTracing.GlobalIllumination.EvalSkyLightVarr.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.DistanceVarr.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTestVarr.RayTracing.GlobalIllumination.FinalGather.IterationsVarr.RayTracing.GlobalIllumination.FinalGather.NormalRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.SortMaterialsVarr.RayTracing.GlobalIllumination.FinalGather.SortSizeVarr.RayTracing.GlobalIllumination.FinalGather.SortTileSizeVarr.RayTracing.GlobalIllumination.FireflySuppressionVar