r.RayTracing.GlobalIllumination.FinalGather.SortMaterials
r.RayTracing.GlobalIllumination.FinalGather.SortMaterials is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.FinalGather.SortMaterials does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets whether refected materials will be sorted before shading 0: Disabled 1: Enabled, using Trace->Sort->Trace (Default)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.FinalGather.SortMaterials 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.FinalGather.DepthRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.DistanceVarr.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTestVarr.RayTracing.GlobalIllumination.FinalGather.FilterWidthVarr.RayTracing.GlobalIllumination.FinalGather.IterationsVarr.RayTracing.GlobalIllumination.FinalGather.NormalRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.SortSizeVarr.RayTracing.GlobalIllumination.FinalGather.SortTileSizeVarr.RayTracing.GlobalIllumination.FireflySuppressionVarr.RayTracing.GlobalIllumination.Lights.DirectionalLightVarr.RayTracing.GlobalIllumination.Lights.PointLightVarr.RayTracing.GlobalIllumination.Lights.RectLightVar