r.RayTracing.GlobalIllumination.FinalGather.SortSize
r.RayTracing.GlobalIllumination.FinalGather.SortSize is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.FinalGather.SortSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Size of horizon for material ID sort 0: Disabled 1: 256 Elements 2: 512 Elements 3: 1024 Elements 4: 2048 Elements 5: 4096 Elements (Default)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.FinalGather.SortSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.FinalGather.DistanceVarr.RayTracing.GlobalIllumination.FinalGather.EnableNeighborVisibilityTestVarr.RayTracing.GlobalIllumination.FinalGather.FilterWidthVarr.RayTracing.GlobalIllumination.FinalGather.IterationsVarr.RayTracing.GlobalIllumination.FinalGather.NormalRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.SortMaterialsVarr.RayTracing.GlobalIllumination.FinalGather.SortTileSizeVarr.RayTracing.GlobalIllumination.FireflySuppressionVarr.RayTracing.GlobalIllumination.Lights.DirectionalLightVarr.RayTracing.GlobalIllumination.Lights.PointLightVarr.RayTracing.GlobalIllumination.Lights.RectLightVarr.RayTracing.GlobalIllumination.Lights.SkyLightVar