r.RayTracing.GlobalIllumination.Lights.PointLight
r.RayTracing.GlobalIllumination.Lights.PointLight is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.GlobalIllumination.Lights.PointLight does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables PointLight sampling for global illumination (default = 1)
Usage
Unreal console (open with ~)
> r.RayTracing.GlobalIllumination.Lights.PointLight 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.GlobalIllumination.FinalGather.NormalRejectionKernelVarr.RayTracing.GlobalIllumination.FinalGather.SortMaterialsVarr.RayTracing.GlobalIllumination.FinalGather.SortSizeVarr.RayTracing.GlobalIllumination.FinalGather.SortTileSizeVarr.RayTracing.GlobalIllumination.FireflySuppressionVarr.RayTracing.GlobalIllumination.Lights.DirectionalLightVarr.RayTracing.GlobalIllumination.Lights.RectLightVarr.RayTracing.GlobalIllumination.Lights.SkyLightVarr.RayTracing.GlobalIllumination.Lights.SpotLightVarr.RayTracing.GlobalIllumination.MaxBouncesVarr.RayTracing.GlobalIllumination.MaxLightCountVarr.RayTracing.GlobalIllumination.MaxRayDistanceVar