r.RayTracing.Reflections.SortMaterials
r.RayTracing.Reflections.SortMaterials is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Reflections.SortMaterials does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets whether refected materials will be sorted before shading 0: Disabled 1: Enabled, using Trace->Sort->Trace (Default)
Usage
Unreal console (open with ~)
> r.RayTracing.Reflections.SortMaterials 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.Reflections.RayTraceSkyLightContributionVarr.RayTracing.Reflections.ReflectionCapturesVarr.RayTracing.Reflections.RenderTileSizeVarr.RayTracing.Reflections.SamplesPerPixelVarr.RayTracing.Reflections.ScreenPercentageVarr.RayTracing.Reflections.ShadowsVarr.RayTracing.Reflections.SortSizeVarr.RayTracing.Reflections.SortTileSizeVarr.RayTracing.Reflections.TestPathRoughnessVarr.RayTracing.Reflections.TranslucencyVarr.RayTracing.SceneCapturesVarr.RayTracing.ShadowsVar