r.RayTracing.Translucency.MaxRefractionRays
r.RayTracing.Translucency.MaxRefractionRays is a console variable in Unreal Engine 5 (UE5). See what r.RayTracing.Translucency.MaxRefractionRays does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the maximum number of refraction rays for ray traced translucency (default = -1 (max bounces driven by postprocessing volume)
Usage
Unreal console (open with ~)
> r.RayTracing.Translucency.MaxRefractionRays 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.RayTracing.SkyLight.ScreenPercentageVarr.RayTracing.TranslucencyVarr.RayTracing.Translucency.DirectLightingVarr.RayTracing.Translucency.EmissiveAndIndirectLightingVarr.RayTracing.Translucency.HeightFogVarr.RayTracing.Translucency.MaxRayDistanceVarr.RayTracing.Translucency.MaxRoughnessVarr.RayTracing.Translucency.MinRayDistanceVarr.RayTracing.Translucency.PrimaryRayBiasVarr.RayTracing.Translucency.RefractionVarr.RayTracing.Translucency.SamplesPerPixelVarr.RayTracing.Translucency.ShadowsVar